Thursday, December 20, 2012

Game Plan

Story Flow Chart

Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic?

Since what my game is about is historical, having a story to this is rather easy. I am allowing the player to chronologically go through the story as if they are a citizen of USA at that time. I am using visuals to allow it to seem like it is that time period. To do that, I am making the items that people see based on that time period, such as older tvs and what not. Also, I am teaching the user about the election of 2000 and some of how elections work.

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