Friday, November 9, 2012

Reflecting on Your Game Idea

WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
I am designing this game for middle school age, maybe younger high schoolers. They do not need any prior knowledge, and they don't need to know much about computers.
How will you make sure your game is not hurtful to any group of people?
By being unbiased.
WHAT will your game teach the player about your topic? (Be specific!)
The presidental election in 2000.
If you are making a social issue game, how will you show multiple perspectives?
By showing what the democrats supported, Republicans supported, and what the Independant supported.
WHERE does your game happen? Describe the world you will design for your game.
In the US, where there is only crappy dial-up connections.
How will this setting add to the learning experience?
Becau8se most of my playerswill be american, so it will try not to give a "I-don't-care-because-it-isn't-'merica" feeling.
HOW does your game world teach the player about your topic?
It will try to keep the player intrested in US.
What happens in the world that helps the player learn?
An election happens.
How does the player use what they learned to make something happen in the game?
They are the deciding vote for the election
WHY is a game a better way of understanding your topic than a quiz?
Because a quiz is boring.


GeorgeWBush.jpg45 Al Gore 3x4.jpg

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