Wednesday, October 24, 2012
My Mini Game
Write a Blog post relecting on how hard or easy making your own "mini game" was. Was is easier since you had already done the carrot mini-game or was it still a little confusing? Are you getting excited to be able to code you very own game?
Making my own mini game was quite easy. Since the carrot game basically had the code, I copied the code and put it into my game. I am getting nervous, not excited for my game because I still don't know what to do. I am debating on bridge building, something math, or a history lesson. I still don't know though. I'll figue it out.
Monday, October 22, 2012
Making a Game
Write a Blog post to reflect what have you learned about building a game that surprises you. How does it change the way you look at games you like to play?
Something that surprises me his the amount of code used to program the game. It wasn't that much. I would think that there would be more code to make something follow another object. One thing that I thought while doing this was what who designed the code? I guess that it would the people that made Adobe Flash. Oh well, I guess that that isn't important.
Something that surprises me his the amount of code used to program the game. It wasn't that much. I would think that there would be more code to make something follow another object. One thing that I thought while doing this was what who designed the code? I guess that it would the people that made Adobe Flash. Oh well, I guess that that isn't important.

Monday, October 8, 2012
Play to Learn Part 2
What did you learn from your choice of games and genres to review?
Even if your genre is action, a genre that seems to work well with any subject, it may be best to do a different subject. For example, in the game, Flood Escape, the game should be adventure due to the subject and how "well" they executed the action genre. In another game, Sigma Prime, it was much better because it fits the action genre better and actually was fun.
Name any game features that stood out to you, either because they were interesting or because they could be improved.
A feature that stood out for me was in Sigma Prime, the ability to fire projectiles at objects. This, to me, seems like alot of coding, but well worth it.

Picture is a typical action game. This game, specifically, is part of the Half Life series.
Even if your genre is action, a genre that seems to work well with any subject, it may be best to do a different subject. For example, in the game, Flood Escape, the game should be adventure due to the subject and how "well" they executed the action genre. In another game, Sigma Prime, it was much better because it fits the action genre better and actually was fun.
Name any game features that stood out to you, either because they were interesting or because they could be improved.
A feature that stood out for me was in Sigma Prime, the ability to fire projectiles at objects. This, to me, seems like alot of coding, but well worth it.

Picture is a typical action game. This game, specifically, is part of the Half Life series.
Monday, October 1, 2012
Game Ingredients
Write a Blog post about a problem you overcame while working on the code for one of your game ingredients. How did you overcome this problem?
A problem I had wasn't actually with the coding, but remembering how to code it. I have forgotten alot since last year when I last learned about this, so doing this Flash coding was difficult.
Do you think that by solving this problem on your own (or with a little help) will help prepare you for solving problems with coding later on?
Yes, because if I can solve this, then I could probably solve this in the future. This is because I feel that this may be the hardest part of the year, because alot of this coding was new to me. This is because this hidden object game is new to the curriculum.
A problem I had wasn't actually with the coding, but remembering how to code it. I have forgotten alot since last year when I last learned about this, so doing this Flash coding was difficult.
Do you think that by solving this problem on your own (or with a little help) will help prepare you for solving problems with coding later on?
Yes, because if I can solve this, then I could probably solve this in the future. This is because I feel that this may be the hardest part of the year, because alot of this coding was new to me. This is because this hidden object game is new to the curriculum.

Thursday, September 27, 2012
Making the Objects Hide

Was it harder than you thought?
Not really, because it was logical how the code is.
What was hard about it?
When you realize that the objects aren't buttons, and you have to covert them into buttons, that is just tedious.
Were you proud when your first object disappeared?
Yes, because even though I am in my second year of Globaloria, I have never made objects dissapear, just move to another location.
Did you have to debug?
I didn't have to debug, thankfully, because that gets tiring when you think you are ready, but you are not yet becausemore bugs are appearing.
Friday, September 21, 2012
Drawing A Background

Was it harder than you thought?
What was harder than I thought was getting the paper prototype lined up with the stage. Because the paper prototype was a large picture, it was hard adjusting the picture to be hovering over the stage.
What was hard about it?
As I just said, the placing the paper prototype over the stage was difficult. Besides that, it was fairly simple.
Was there anything specific that you really liked about drawing in Flash?
How many different ways there are to drawing in flash, such as straight lines, pencil, and many other things.
Friday, September 14, 2012
Paper Prototype Part 1
What problems did it help you to solve with your game idea?
It helped with the basic design of my game, such as how to hide my objects. It also helped with my basic idea that I feel that I got across well through my paper prototype. It didn't help with having detail in my game. I feel that this is because when I transfer my prototype to Flash, that more details will be transfered with it. Overall, the paper prototype helped with my game making.

Commented on this post: Austin
It helped with the basic design of my game, such as how to hide my objects. It also helped with my basic idea that I feel that I got across well through my paper prototype. It didn't help with having detail in my game. I feel that this is because when I transfer my prototype to Flash, that more details will be transfered with it. Overall, the paper prototype helped with my game making.

Commented on this post: Austin
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