Friday, December 2, 2011

Sound it Out Blog

How do you plan to use sound in your game?
In the game, it will be with background music and whenever you click a button, it will make a certain sound. The background sound will probably be in the title sequence.
How will it help enhance the game play and learning experience of your game?
It will enhance because it gives the ear something to do. The sound will keep the player alert if they think the game is boring, because it keeps their brain doing stuff. Also, I might just play a little bit and have some funky sounds.
File:Sine waves different frequencies.svg
I can't find anything else to put a link on, so I will link to a game that I thought was fun to play.  Ayiti: The Cost of Life

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Assembling your Demo

Do you think you've learned more about your game topic in the process of making this demo?
Actually, yes. I feel as if I have learned more ablout my topic while doing my demo.
If so, what have you learned and why do you think you've acquired this new knowledge? If not, why not?
I have learned that my topic primary scene seems more like geometry than trigonometry, without the rest of the game with it. This was acquired while thinking about my game. 
File:Square root of 2 triangle.svg
In what ways do you feel you have taken the process of learning into your own hands?
I feel that my game, because of my topic, needs some self teaching so I can understand what I should say to the audience through the game when they are playing it.
How can you improve your self-learning skills in the future?
I can do more research on my topic during my free time.


I commented on this status: Austin