WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
My game is for someone around my age or older (15-18) who knows how to operate a computer and has little knowledge about my topic.
WHAT will your game teach the player about your topic? (Be specific!)
It will teach Basic Trigonometry, mostly right triangle trigonometry.
WHERE does your game happen? Describe the world you will design for your game.
It will happen in present day and will be in a place (hasn't been decided yet)
How will this setting add to the learning experience?
It will give a real world feeling to the game.
HOW does your game world teach the player about your topic?
It teaches that is is a subject and not imaginary.
What happens in the world that helps the player learn?
It has the player having to do work and study for a big test, but uses a side scrolling format.
How does the player use what they learned to make something happen in the game?
They can get to the later levels by passing certain things
WHY is a game a better way of understanding your topic than a quiz?
This actually teaches the player the subject
I have commented on Austin's blog
Awesome, maybe playing your game will help me be ready for trig when I take the class next year! And I like side scrolling games, one of my favorite video games, Mario, is a side scrolling game!
ReplyDelete