Commented on this Vlog: Austin
Monday, December 12, 2011
Friday, December 2, 2011
Sound it Out Blog
How do you plan to use sound in your game?
In the game, it will be with background music and whenever you click a button, it will make a certain sound. The background sound will probably be in the title sequence.
How will it help enhance the game play and learning experience of your game?
It will enhance because it gives the ear something to do. The sound will keep the player alert if they think the game is boring, because it keeps their brain doing stuff. Also, I might just play a little bit and have some funky sounds.
I can't find anything else to put a link on, so I will link to a game that I thought was fun to play. Ayiti: The Cost of Life
Commented on this status: NAME HERE
In the game, it will be with background music and whenever you click a button, it will make a certain sound. The background sound will probably be in the title sequence.
How will it help enhance the game play and learning experience of your game?
It will enhance because it gives the ear something to do. The sound will keep the player alert if they think the game is boring, because it keeps their brain doing stuff. Also, I might just play a little bit and have some funky sounds.
I can't find anything else to put a link on, so I will link to a game that I thought was fun to play. Ayiti: The Cost of Life
Commented on this status: NAME HERE
Assembling your Demo
Do you think you've learned more about your game topic in the process of making this demo?
Actually, yes. I feel as if I have learned more ablout my topic while doing my demo.
If so, what have you learned and why do you think you've acquired this new knowledge? If not, why not?
I have learned that my topic primary scene seems more like geometry than trigonometry, without the rest of the game with it. This was acquired while thinking about my game.
In what ways do you feel you have taken the process of learning into your own hands?
I feel that my game, because of my topic, needs some self teaching so I can understand what I should say to the audience through the game when they are playing it.
How can you improve your self-learning skills in the future?
I can do more research on my topic during my free time.
I commented on this status: Austin
Actually, yes. I feel as if I have learned more ablout my topic while doing my demo.
If so, what have you learned and why do you think you've acquired this new knowledge? If not, why not?
I have learned that my topic primary scene seems more like geometry than trigonometry, without the rest of the game with it. This was acquired while thinking about my game.
In what ways do you feel you have taken the process of learning into your own hands?
I feel that my game, because of my topic, needs some self teaching so I can understand what I should say to the audience through the game when they are playing it.
How can you improve your self-learning skills in the future?
I can do more research on my topic during my free time.
I commented on this status: Austin
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