Wednesday, May 22, 2013

Final Game Vlog




This is my final Vlog for the year about my game. Have a good year!



Icommented on this post: NAME HERE

Making Paper Prototype Part 2

This is my vlog for the Paper Prototype for my main game.

Wednesday, May 8, 2013

Problems with Game Making


What kinds of problems have you come across while creating your game? How did you solve them?
While creating my game, I have had a few problems. For example, when relating with a counter that I put into the game to make it harder, the screen changes don't like to happen. One major bug is that when you decide to go back to the title page instead of retrying, it refuses to continue from there. The way I fixed it was by removing the possibility of going back to the title. Instead, all you can do is retry the level.




I commented on this post: Quinton

Tuesday, April 30, 2013

Combining .FLA Files


Describe your plan for combining the code created by different members of your team.

Because I am a one person team, I really don't have to worry about this. But, because I am using stuff I made and put in the Team Development Plan, I will talk about how I did that. Basically, I copied everything and pasted it in the correct places. Buttons were places in the button area, code in the action script area. It wasn't too hard, and in fact, quite easy. Other teams will have a problem, becuase their files are not on the same person's account and downloading .FLA or .SWF files from the Wiki is pointless (Trust me, I have tried).


I commented on this post: Ryan

Pseudocode and Commented Code


Use pseudocode to briefly explain a major section of your game.

The section I am going to describe with Pseudocode is the primary game scene. If player hits pamphlet1, then pamphlet1 goto (-250,300). If player hits wall1, player goto (75,75). If player hit pamphlet3, gotoAndPlay "NextScene". If player hits wall1, wall2, wall3, wall4, gotoAndPlay "Lose".



I commented on this post: David

Monday, April 22, 2013

Construct Code


What are the three most important things you always check for in your code when you have an error? Why? What is the most common cause of your errors or are have your errors been due to various reasons?

The three most important things I check for in my code when I have an error is that I have all of my parentheses (), curvy brackets {}, and that the instance name is correct. I check these first because these problems are the most common sources of error whenever I code. Either one of these problems is the culprit or something just isn't working the way I want it to work. These things that I have said before are the typical errors. The only other problem is something that isn't code related and has to do with placement of the various objects.




I commented on this post: Matthew

Concepts


What is the most difficult concept to teach for your game topic? How are you finding tutorials and thinking about design to teach others this concept?

The most difficult concept to teach in my game is that you are in 2000. The time isn't when there are smartphones, 1 GB/s internet, or computers with over 500 GB in hard drive space. This was a time where AOL was huge, Bill Clinton was getting ready to leave office, and the St Louis Rams win the Super Bowl. I am afraid players will feel that they are in current times, and not what may seem like a far time ago, even though it was only 13 years ago. I am trying to get this across with subtle but hopefully effective placements of products such as a large "tube tv" and other items.



I commented on this post: Travis